A neat visualization about the Discworld series. I'm slowly re-reading it myself.
It has been two weeks since the former Google employee's diversity
came out. I'm sure you've likely read it, or a lot about it (or maybe just the
I'm not going to make any points on that directly, but the one of the best
things I've read is Cynthia Lee's article on
I saw a comment on Facebook in response to all of this. The comment was arguing
against diversity hiring, claiming that diversity hires don't have the same bar
applied to them. In other words, diversity hiring programs result in hiring
lower quality engineers than the ones hired outside of the programs.
A well run diversity program doesn't lower the bar for hiring. Instead
it provides a way to ensure candidates all have an equal opportunity for
consideration. It works to remove biases in hiring that adversely affect
A well known example of this is with the hiring of orchestra members. I think most would expect that those auditioning are hiring strictly based on their skills, meaning that a woman who is more skilled than a man would be hired. This wasn't the case, and as orchestras implemented blind auditions suddenly women started to be hired. Studies have been done on this, and it is clear that blind auditions removed bias from the hiring process.
There are a number of choke points where conscious or
unconscious bias can come into play in hiring at most tech companies:
- Recruiter resume filtering
- Hiring manager resume filtering
- Phone screens
- On-site interviews
- Offer parameters (base pay, stock, etc)
The best solutions I've seen put efforts into all stages. The work at each stage is a bit different, but progress can be made and measured. I don't have a magical solution, and I don't think the big names in tech do either.
Getting more diversity into tech is important. A varied set of backgrounds and
life experiences help us make better products for our customers, and serve
broader markets. The most important reason is that people should have
the opportunity to work in the field they want, and actually be judged on their merits.
Can a company implement a diversity hiring system that does apply a different bar for hires? Sure. Have I ever seen or heard of one? Nope. And let's be honest tech hiring is hard, imprecise, and makes mistakes. And evaluating the quality of someone's work, once hired, is subjective. Bias extends well beyond hiring and includes how we evaluate and treat the employees that are present. ↩︎
A diversity program can be implemented only at stage 1, creating a pipeline where all the resumes meet the diversity criteria. This means that stages 2–4 can't make comparisons to candidates where a bias might come into play. This methodology has some problems. It means you are ignoring non-diverse candidates, running two hiring pipelines, or rejecting everyone just further down the pipeline. Is it better or worse than doing nothing? I'd learn towards better, but I'm not totally sure. ↩︎
For example: Getting more resumes from diverse groups in at stage 1. Removing opportunities for bias to have an effect in stage 2. Making phone screens uniform for a job at stage 3. The hardest is stage 4, where it means training employees to understand bias. Stage 5 means uniformity for offers given and pay. ↩︎
One other pet peeve I've seen this week is people citing statistics of the number of women in CS and engineering programs in the US being at all time highs (or particularly the AP CS test having a majority of women taking it). That's great, but retention of women in these fields is terrible. More women coming in the field is great, but they need to stay. We have a lot of work to do still. ↩︎
A quick review of the various media I've enjoyed the first half of the year. Not an exhaustive list, just hitting the high points and where I've spent the most time.
Legend of Zelda: Breath of the Wild: I checked the Switch's play time: 140 hours. I regret nothing. Takes everything great about the Zelda series, and really harkens back to the original (no directions). Adds in modern gameplay devices. I think I have one or two uncompleted side quests, but I've found every shrine, and have almost completed the first DLC. Play with the Japanese audio if you can, or rewatch some of the cut scenes with it. Probably game of the year for me.
Night in the Woods: I backed this on Kickstarter, and it came out this spring. Fits well into what I enjoy out of indie games: story and character driven. It rewards exploration and talking to everyone. Great music too.
Final Fantasy XV: First Final Fantasy game I've played since 9. Excellent mechanics, good balance of difficulty, and the game keeps things moving along. I never felt like I was grinding. The large open world was fun to explore. Finished it in a little over 60 hours. Very weak with the story, a lot isn't fully explained in game. The characters are weak, and the "spontaneous dialog" in the car quickly becomes repetitive. Music wasn't used as well as previous entries in the series. The fact the car stereo is populated with the previous games' soundtracks was wonderful. And now I want to go back and play Final Fantasy VI.
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation: I grew up in the generation being described, but I missed most of the media tied to it growing up in Alaska without cable. Absolutely fascinating to hear how the 16-bit generation happened. Very well written, kept me engaged (far to rare with non-fiction).
Nebula and Hugo nominees: I read most of the Nebula and Hugo nominees. The Incomparable did an episode on them that I'd recommend listening to. I enjoyed All the Birds in the Sky more than them, but it did drag in the middle. However Ninefox Gambit stood out to me. Very different story, with an interesting world. The sequel was equally good, telling the story in a different fashion from the first, keeping it interesting.
The Caledonian Gambit: Science Fiction spy thriller. That is a weak summary. Good start to Dan Moren's fiction career. It was a good, quick read. Can't wait for the next one.
Your Name.: Beautiful and fantastic. It starts out very much as one movie (and does that well), but becomes something totally unexpected. Also, great soundtrack. I pre-ordered the release of the Japanese Blu-ray (since it still doesn't have a US release date, and I just need English subtitles).
Guardians of the Galaxy: Vol. 2: Fun movie. Played many of the same riffs as the first, to great effect. A couple of absolutely beautiful scenes with great use of color.
Steven Universe: Not watching much of TV, but Steven Universe continues to keep me wanting more. Cartoon Network's weird scheduling continues to frustrate. The soundtrack came out recently, and it a lot of fun to listen too. That got me into a slow re-watch I've been doing, which has been very enjoyable.
What I'm Looking Forward To
This be book bad translation, video games!: A book collecting classic examples of bad translations in video games. Lots of pictures, and examples from a long period of time. A fun read, and given it is just $15, well worth it for anyone who wants a few more examples beyond "All your base".
Welcome to the reboot of scottr.org. This is the third version of my
site. The original is still available. The second was at
iosdevelopmentjournal.com, which is now just all the posts before this one.
This iteration is heavily inspired by kottke.org and
Daring Fireball. I plan to post links of things I
find interesting, and longer posts about stuff. My personal posts will range
from commentary on other stuff online, programming things, games, and probably
a burger review or something.
The site is still very much in development. Posts have tags, but there isn't a
way to view all posts with a certain tag. Link posts' titles are links to their
site, but the RSS and JSON feed don't respect this (ala Daring Fireball). The
design is a modification of Jekyll's default theme. Code highlighting is lame
at the moment.
Of important note: If you want your callbacks to come on the main queue, you
cannot create an
[NSOperationQueue mainQueue]as the
delegateQueueargument. All requests
will silently fail, and never return if you do.
Instead you must continue to us
[[NSOperationQueue mainQueue] addOperationWithBlock:...].